[vpFREE] Re: Joker Aces

 

--- In vpFREE@yahoogroups.com, "Mickey" <mickeycrimm@...> wrote:
>
> The talk about the Aces Up hand in another thread got me to thinking about a game I got to play for a couple years. The game couldn't be fully analyzed on any software available today. BUT THE SOFTWARE WAS A BIG HELP. A Dealt Aces Up was a key hand in the game.
>
> How would you like to accidentally discover a payscale like the one below. It was a 2-Pair Joker game. Here's the payscale:
>
> 5 Aces..................1200
> Natural Royal Flush......800
> Four Natural Aces........300+ 1% meter
> Regular 5 of a Kind......250
> Natural Aces Full........200+ 1% meter
> Joker Royal..............200
> Straight Flush............50
> Four of a Kind............25
> Full House.................9
> Flush......................5
> Straight...................4
> 3 of a Kind................1
> 2 Pair.....................1
>
> The first time I saw this payscale I knew it was gonna be huge.
> A slot tech had made a big mistake. I had seen this game on many machines and the Aces Full meter was supposed to start at either 20 for 1, 24 for 1, 30 for 1, or 40 for 1. Which would put the game in the low nineties percentagewise.
>
> But there I was staring at an Aces Full meter that started at 200 for 1. Now, even a guy that believes in random numbers finds himself saying "Thank You, Jesus!" when he finds something like this.
>
> But there were some drawbacks. I could only bet 50 cents a hand. Either 10 nickels or 2 quarters. And I was dealing with a Mom and Pop operation (more on that later). And I knew that there was no software that could fully analyze the game. I was gonna have to do a lot of the math myself.
>
> to be continued....
>
>
I used a 2-Pair Joker game on WVP and changed the payoff table. There was no function for singling out a particular 5 of a kind like Five Aces. And there was no function for singling out a full house hand like Aces Full. But what I could do is this:

I could punch in the rest of the pay table, including singling out a particular natural four of a kind like 4 Aces. This was a huge help because it caused the One-Ace hand to pop up onto the strategy chart. If I couldn't have singled out Four Aces and set them on 300 for 1, the One-Ace hand would not make the strategy chart and that would have been a real pain because I was gonna have to do a lot more of the math myself.

I analyzed to get the game percentage at that point. It came in at 91.8158% on the basic chart. I went with the basic chart over the penalty chart because there was only a .0151 difference. Less than two hundreths. The simpler the better. I could keep my speed up.

For the next move I looked at the strategy chart to see how many hands would have to be tweaked. Just the Pair of Aces and One-Ace would have to be moved. So I did the math to get the true ER of these two hands reflecting the extra payoff for making Aces Full. Then I tweaked those two hands up the strategy chart to their proper places.

I analyzed again. It came up 91.4726%. The move also simplified the strategy chart. It cut out a bunch of two-card crap hands I was gonna have to play. Two more features I use on the strategy chart are in the "add stats" function. I use "appeared" and "cycle." "Appeared" gives the number of playable combinations of a particular hand out of C(53,5) or 2,869,685 possible combinations. With "Cycle" I get to see how often I will see a particular hand. But, if I'm gonna do any math, I always divide the "appeared" number by C(53,5) to get a much more succinct number. "Cycle" rounds off the first decimal and I'm not to crazy about that when trying to find the frequency of making a particular final hand.

more later....

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