--- In vpFREE@yahoogroups.
> I feel the same way about the 'Slotto' slots. The balls that bounce
around
> are just for show. The game has a compartment with one of each of
the award
> balls and displays them at the whim of the RNG.
Yup, does sound pretty close to the live game Keno.
> On the same subject, wouldn't reels on a slot also fall under this?
With 20
> symbols per reel, there would only be 8000 combos on a 3 reel game,
and we
> know that there are actually millions possible, via the virtual stop.
The slot machine itself is not a live game. The issue only arises when
a slot machine incorporates elements of a live game, such as poker
cards, or keno balls or cards, or the Money Wheel ...
There is a side issue on the old mechanical slots. Did players think
they were random spins? The reels don't spin at all like a random
spin. They obviously were not random, as evidenced by the players who
discovered you could influence the outcome by jerking the handle the
right way.
>
> Rob
>
>
> On Feb 7, 2008 2:56 PM, nightoftheiguana200
> wrote:
>
> > Does seem like it's a violation of 14.040.2b:
> >
> > "For gaming devices that are representative of live gambling games,
> > the mathematical probability of a symbol or other element appearing in
> > a game outcome must be equal to the mathematical probability of that
> > symbol or element occurring in the live gambling game. For other
> > gaming devices, the mathematical probability of a symbol appearing in
> > a position in any game outcome must be constant."
> > http://gaming.
> >
> > The live gambling game is the Money Wheel or Big Six Wheel. Does seem
> > like the average customer would assume the Money Wheel is a random,
> > non-rigged spin, and they would likewise assume the Wheel of Fortune
> > is a random, non-rigged spin.
> >
> > --- In vpFREE@yahoogroups.
> > <wcimo@> wrote:
> > >
> > > I contacted Gaming Control twice on this issue with no
> > > response from them. Obviously they are aware of it
> > > and don't have an issue with it.
> > >
> > > Bill
> > > Palms Moderator
> > >
> > > --- tralfamidorgooglycr
> > > <tralfamidorgooglyc
> > >
> > > > I saw this game listed on the list from another
> > > > thread of
> > > > the "Greatest Gaming Innovations of All Time". He
> > > > mentioned how the
> > > > game has persisted (outliving hundreds of other slot
> > > > games) because
> > > > it appeals to the slot player's psyche. Well,
> > > > there's one aspect of
> > > > the game that is both a signal aspect of that and a
> > > > salient
> > > > characteristic of casino marketing:
> > > >
> > > > We know that 99% of casino marketing is based on
> > > > fraud and
> > > > deception: make the player think he's getting
> > > > something for nothing;
> > > > make him value something far more than reality
> > > > should suggest;
> > > > misrepresent the true odds against him, the true
> > > > nature of the games
> > > > he's playing, etc. etc. Well, WOF does all these
> > > > things wonderfully,
> > > > simply via the VISUAL LIE of the bonus wheel. You
> > > > see, the wheel is
> > > > divided into a number of "slots" (22, I think) with
> > > > widely varying
> > > > payouts on them, from 25 coins to 1000. Which value
> > > > actually comes
> > > > up is determined, not by the actual spin of the
> > > > wheel, but by the
> > > > RNG of the machine, making the actual "spin" an
> > > > irrelevant sham. The
> > > > RNG is biased extremely heavily toward the lower
> > > > amounts (the two
> > > > lowest values, 25 and 30, come up half the time).
> > > >
> > > > The net effect of this is to make the uninitiated
> > > > gambler THINK that
> > > > he has a 1 in 22 chance of hitting the "1000" slot
> > > > on every spin,
> > > > when in reality, his chances are about one in six
> > > > billion (eight
> > > > billion at Harrah's-owned casinos). Casinos and slot
> > > > manufacturers
> > > > might argue that the gambler is wrong to take the
> > > > visual
> > > > representation of the Wheel of Fortune at face
> > > > value, i.e., as an
> > > > actual spinning wheel. To counter that, I would
> > > > argue that the
> > > > presentation of the wheel, the association of the
> > > > game with the well-
> > > > known game show, and the sound effect of the
> > > > "spinning" "wheel" all
> > > > reinforce that mistaken impression in the gambler's
> > > > mind, and
> > > > therefore crosses the line into deliberate
> > > > misrepresentation of the
> > > > game's characteristics, aka FRAUD.
> > > >
> > > > Of course, I only mention this to agree on WOF's
> > > > being a "great
> > > > gaming innovation". As we all know, casino fraud has
> > > > been perfectly
> > > > legal in Nevada for decades.
> > > >
> > > >
> > >
> > >
> > >
> > >
> > ____________
> > > Be a better friend, newshound, and
> > > know-it-all with Yahoo! Mobile. Try it now.
> > http://mobile.
> > >
> >
> >
> >
>
>
>
> --
> Rob Rosenhouse
> Verona, NJ
>
>
> [Non-text portions of this message have been removed]
>
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