[vpFREE] Re: Wheel........Of.........Fraud!

I agree with everything that has been said here.

However, I think that most conventional slot players are already
aware that the win loss decision has been made by the machine before
the wheels are done spinning or the display finishes changing. They
just don't care. They (mostly) realize that wheels/displays are for
entertainment only. In that respect, WOF is no better or worse than
any other.

I hardly ever play anything other that VP. However, when I play WOF
my SPIN button average seems to be higher than the averages quoted
below. In fact, my last spin at the Four Queens a few weeks ago was
for 1000 but I had an unfair advantage. My wife, who exudes an aura
of luck, was standing next to me when it happened. The bruises in my
arm where she grabbed me when it hit are almost gone. My right ear,
however, won't be the same after she screamed at the top of her lungs.

BTW, I'm sure that this must have been covered somewhere before but
this old geek learned something when he was a much younger geek as a
Computer Science major. The term "Random Number Generator" is a
contradiction. You can't generate random numbers because, then, they
wouldn't be random. You can, however, generate "Pseudo-Random"
numbers - numbers that exhibit the same randomness as actual random
numbers. Maybe the new designation should be pRNG?

OK, I'm anal, but with great references.

Joe

--- In vpFREE@yahoogroups.com, "tralfamidorgooglycrackers"
<tralfamidorgooglycrackers@...> wrote:
>
> I saw this game listed on the list from another thread of
> the "Greatest Gaming Innovations of All Time". He mentioned how the
> game has persisted (outliving hundreds of other slot games) because
> it appeals to the slot player's psyche. Well, there's one aspect of
> the game that is both a signal aspect of that and a salient
> characteristic of casino marketing:
>
> We know that 99% of casino marketing is based on fraud and
> deception: make the player think he's getting something for
nothing;
> make him value something far more than reality should suggest;
> misrepresent the true odds against him, the true nature of the
games
> he's playing, etc. etc. Well, WOF does all these things
wonderfully,
> simply via the VISUAL LIE of the bonus wheel. You see, the wheel is
> divided into a number of "slots" (22, I think) with widely varying
> payouts on them, from 25 coins to 1000. Which value actually comes
> up is determined, not by the actual spin of the wheel, but by the
> RNG of the machine, making the actual "spin" an irrelevant sham.
The
> RNG is biased extremely heavily toward the lower amounts (the two
> lowest values, 25 and 30, come up half the time).
>
> The net effect of this is to make the uninitiated gambler THINK
that
> he has a 1 in 22 chance of hitting the "1000" slot on every spin,
> when in reality, his chances are about one in six billion (eight
> billion at Harrah's-owned casinos). Casinos and slot manufacturers
> might argue that the gambler is wrong to take the visual
> representation of the Wheel of Fortune at face value, i.e., as an
> actual spinning wheel. To counter that, I would argue that the
> presentation of the wheel, the association of the game with the
well-
> known game show, and the sound effect of the "spinning" "wheel" all
> reinforce that mistaken impression in the gambler's mind, and
> therefore crosses the line into deliberate misrepresentation of the
> game's characteristics, aka FRAUD.
>
> Of course, I only mention this to agree on WOF's being a "great
> gaming innovation". As we all know, casino fraud has been perfectly
> legal in Nevada for decades.
>

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