I contacted Gaming Control twice on this issue with no
response from them. Obviously they are aware of it
and don't have an issue with it.
Bill
Palms Moderator
--- tralfamidorgooglycr
<tralfamidorgooglycr
> I saw this game listed on the list from another
> thread of
> the "Greatest Gaming Innovations of All Time". He
> mentioned how the
> game has persisted (outliving hundreds of other slot
> games) because
> it appeals to the slot player's psyche. Well,
> there's one aspect of
> the game that is both a signal aspect of that and a
> salient
> characteristic of casino marketing:
>
> We know that 99% of casino marketing is based on
> fraud and
> deception: make the player think he's getting
> something for nothing;
> make him value something far more than reality
> should suggest;
> misrepresent the true odds against him, the true
> nature of the games
> he's playing, etc. etc. Well, WOF does all these
> things wonderfully,
> simply via the VISUAL LIE of the bonus wheel. You
> see, the wheel is
> divided into a number of "slots" (22, I think) with
> widely varying
> payouts on them, from 25 coins to 1000. Which value
> actually comes
> up is determined, not by the actual spin of the
> wheel, but by the
> RNG of the machine, making the actual "spin" an
> irrelevant sham. The
> RNG is biased extremely heavily toward the lower
> amounts (the two
> lowest values, 25 and 30, come up half the time).
>
> The net effect of this is to make the uninitiated
> gambler THINK that
> he has a 1 in 22 chance of hitting the "1000" slot
> on every spin,
> when in reality, his chances are about one in six
> billion (eight
> billion at Harrah's-owned casinos). Casinos and slot
> manufacturers
> might argue that the gambler is wrong to take the
> visual
> representation of the Wheel of Fortune at face
> value, i.e., as an
> actual spinning wheel. To counter that, I would
> argue that the
> presentation of the wheel, the association of the
> game with the well-
> known game show, and the sound effect of the
> "spinning" "wheel" all
> reinforce that mistaken impression in the gambler's
> mind, and
> therefore crosses the line into deliberate
> misrepresentation of the
> game's characteristics, aka FRAUD.
>
> Of course, I only mention this to agree on WOF's
> being a "great
> gaming innovation". As we all know, casino fraud has
> been perfectly
> legal in Nevada for decades.
>
>
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