A 25% reduction in the meter-rise would make the games exceed 100% return approximately 1/16 as often, and would reduce the playability of the bank by around 93%, leaving only 7% of the value it currently has.
These are estimates, but close. It's a non-liner progression.
If he has time perhaps 007 could explain it concisely. Took me a chapter in the book.
Because of software limitations the smallest decrement we could make to MR is .8% (it would then have .4% x 8 = 3.2%) This would effectively kill it. There is no way to make "slight" changes to the hold by adjusting the MR. The variable is too sensitive.
Certainly this would raise the hold, but play would drop to nothing. This concept only works if we dance on the razor's edge of 100% and let errors account for all the hold.
I also find this dynamic enlightened. Play correctly make money. Play incorrectly lose money. Seems fair to me...of course what the hell do I know...I know I want a vacation, fishing sounds nice.
~FK
--- In vpFREE@yahoogroups.com, "Bob Bartop" <bobbartop@...> wrote:
And speaking of meter rise, what IF they were to do that? That is, lower the rise to 3%. That's still pretty fast. Would that solve any problems?
[vpFREE] Re: New Game Suggestion for FrankNBobs
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