>http://apheat.net/2013/07/04/revel-100-loss-rebate-promotion/#more-3629
The table that shows the results of his simulations is unrealistic,
since it assumes that the player will be willing to play at any
advantage. The best marginal win per hand (an example of which would
be the .12% that the extra .4 unit average win per the extra 325 hands
that increasing the desired win from 900 units to 920 units results
in) is .63% and that should be assumed to be an aberration. The real
marginal win per hand is much less, even at the top of his chart, and
it gradually declines from there. It should have started out with an
assumption about the minimum advantage that a normal player would want
when playing a $25 machine. If this is 1%, the optimal win point is
more like 500 units.
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