a lot of things are "pratically random", very few things are actually mathematically fully random
http://en.wikipedia.org/wiki/Random_number_generator_attack
--- In vpFREE@yahoogroups.com, "matt20482002" wrote:
>
> if the RNG is practically random, your "anomalies" are not really anomalies and any new strategy wouldn't change anything. You'd be modeling the noise and overfitting, translating to a change in your strategy based on pure noise. Future is independent of the past.
>
> I think your comment is more interesting in other arenas....
>
> --- In vpFREE@yahoogroups.com, "nightoftheiguana2000" wrote:
> >
> > I find looking for pairs to be a positive technique. Human generated lists tend to have pairs (and longer strings) underrepresented while machine generated lists tend to have pairs overrepresented. Video poker can be looked at like a form of roulette, you have 10 slots, the first five dealt cards and five potential draw cards. You would look for pairs by looking for a match between the previous card in a slot and the next hand's card in that slot, the average cycle should be 52 with an sd of 7.2 . Any anomalies would of course likely effect optimum draw strategy and bet sizing.
> >
>
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