This would only be true if there were no fluctuation. Usually, if not
always, there's a time frame or a limit to the rebate. I wouldn't
want to try to answer bmather's question due to how much the answer
would vary depending on the parameters, but the general formula would
be the chance of losing times the average loss if there's a loss times
the % rebate. The higher the fluctuation of the game, the more
valuable it is and, in percentage terms, the shorter the term, the
more valuable it is. If there's a 10% loss rebate after each hand,
just about any game that pays back 95% or more would be an advantage.
If a million hands have to be played, it might approach your figure of
10% of the disadvantage.
Nathan wrote:
>Wouldn't it be (100% - EV%) x 0.10?
>
>So, if a game has a 95% EV, then a 10% loss rebate would make the new
>EV 95.5%??
>
>On 19 Oct 2011, at 17:14, bmather4440 wrote:
>
>>
>> Generally speaking, how much does a 10% loss rebate (uncapped) add
>> to a VP game?
>>
>> I would imagine it matters a bit the game you're playing, but I'm
>> just trying to get a general idea of what it would add the return,
>> if it's possible to calculate.
Re: [vpFREE] Loss Rebates
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