[vpFREE] Re: Mickey Crimm

 



Here is how to design a single reel slot machine
with only two outcomes and with payback = 95%.

Let L and W represent the # of losing and winning symbols respectively.

We need to solve the two following simultaneous equations to
determine the values for L and W.

1) L + W = 100
2) L - W = 5 or L = W + 5

substituting W + 5 into equation 1) in place of L gives:
W + 5 + W = 100
which simplifies to:
2W = 95 or W = 47.5
and therefore L = 52.5

Since you physically can't have 47.5 or 52.5
symbols on a reel, double those values to 95
and 105 respectively.

In Albert's example below the payback is actually
100/105 or 95.238%.

G'luck all,
Gamb00ler

Albert Pearson wrote:
>
> The way that I believe it works is as follows for an example.
> Lets say you have a machine with 2 possible outcomes
> 1. get nothing .
> 2. get $100.
> Now let us assume that we want a payback of 95%.
> We set the chip to have 105 positions.
> 1 position is the $100
> 104 positions have $0.
> The random number generator will pump out any number between 1 and 105.
> If all positions are hit once the machine will hold $5.
>  
> I hope this explains it.
>  
> Regards
>
>
> A.P.
>
>
> ________________________________
> From: "rob.singer1111@..." <rob.singer1111@...>
> To: vpFREE@yahoogroups.com
> Sent: Sunday, August 19, 2012 6:40:27 PM
> Subject: Re: [vpFREE] Re: Mickey Crimm
>
>
>
> I watched the video of Shack talking about slot machines. It wasn't very clear--did I miss something? He states that as soon as you hit the bet button (or pull the handle) the RNG selects the outcome for each reel and the corresponding symbols appear on the screen. However, he repeatedly says that the machine's EPROM chip determines what payback % the machine is set at, and the Casino Manager can change that chip at will.
>
> So, if a machine is set to pay back at a 96% rate for instance, how then can there also be a true RNG at work that randomly selects numbers with corresponding symbols? It's either a RNG or it isn't.
>

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